Major June 10 CS:GO Update
Valve released the patch notes for today's update. This time it's obvious that they have finally listened to the community's requirements and revealed that they flipped Dust B's B-bomb doors and reverted to version 1.6. In addition, the developer has made some minor changes to Mirage, Inferno, Train, Overpass and Cache.
Except for a slight improvement in rendering and a few others. The update has made many changes to the main cards like Dust 2, Overpass, Mirage and Cache, most of which aim to improve the visibility of player models across parts of the cards.
A new option called "Boost Player Contrast" has been added to the game’s advanced video settings. This tweak allows for a variety of small visual tweaks to ensure that players can see enemies from any distance without affecting the visual design too much or offering too much of an advantage.
Enemies appear sharper at greater distances, the fog intensity on character models has been halved and some cards (like Dust 2) have also been slightly modified. If the model is against a background that is similar in color to it, a small halo is also used to make them pop out more.
To get a feel for how long this was a problem for the game, in the days of Counter-Strike: Source and Day of Defeat: Source there were modified character models that had bright, bright colors to increase visibility. They have been considered a scam by most people, so it's nice to see that Valve is finally officially addressing this issue
Counter-Strike: Global Offensive is a brutal game in which you can play a whole round with one slip. Anything that gives people a chance to fight without compromising their competitive character is a good move. It will likely not turn a newbie into a professional sniper, but with luck, it could keep him in the game long enough so that it is no longer a problem.
Here are the full patch notes for the June 10 update, according to Valve.
Gameplay
Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.
Agents
Adjusted some agent textures for improved visibility.
Miscellaneous
Adjusted dropped C4 collision geometry.
Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
Added Desert Eagle shell eject event for last bullet fired.
Rendering
Minor texture streaming optimizations.
Maps
Overpass
Removed large ivy-models near bathrooms by A site
Removed thin windows in bathrooms by A site
Removed bicycle by picnic by A long
Brightened up connector tunnel
Brightened up T spawn
Added nice stone trims
Dust2
Flipped B site doors
Simplified background when looking from B tunnels towards truck in mid
Changed fog start distance from 1000 to 512, changed max density from .2 to .4
Raised windows by A site ramp to make characters stand out more
Mirage
Removed trash pile at top of mid
Trimmed plant by T spawn, towards apartments
Boosted light in market window
Fixed silent dropdown bug from B site balcony
Changed angle of ladder in ladder-room
Inferno
Trimmed ivy by CT spawn towards A site arch
Fixed CSM shadow from tower in mid
Train
Added new train bumper model with flat top
Cache
Replaced ladder to sniper’s nest with a box
Cleaned up several important angles.
Added 1v1 Arenas
Replaced cargo containers with new model for improved performance
Visibility improvements in T entrance to A Main
Fixed unwanted/unintuitive wallbang in Mid Shed
Subtle color tweaks
Various clipping fixes
Optimizations